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Monday, January 9, 2012

Through the Ages-Part X-Culture:Where Culture Comes From

Forum for discussion located here: http://gamesstrategyandtactics.freeforums.org/strategy-analysis-f6.html
Brief Review
Previous articles discussed culture generation.  The following was concluded:
  • Winning the game involves having the highest Culture at end of Age IV,
  • The average score for a game is 211 points
Sources of Culture
After analyzing games we derive the following breakdown of where culture originates from:

From the above chart we make several notes on the sources of culture
Pacts
Pacts and Treaties account for less than 1% of the income for the winning player.  This isn't unexpected as Pacts generate little culture an appear late in the game.
Territory
Historical Territory cards overall add less than 2% to the winning score.
Aggression and Wars
Although culture generated by Military Actions measures between 0% and 30% of the winning player's culture, on average it makes up less than 8%.  As we will see in future articles, the majority of this culture comes from Wars.  This is not to say Wars or Aggressions are not important, but the culture gained from them is very little in a typical game.
Playing Event Cards
The adding of event cards to the Future Events deck generates culture for the players.  The playing of these Event cards makes up the third largest contribution of Age IV culture at 9%.
Wonders
Culture generated from Wonders creates the second largest contribution of culture to the winning player's Age IV total at just over 26%.  Wonders therefore make a major component to eventually victory.
Impact Cards
Impact Cards (Final Scoring) have been discussed in greater detail here: Final Culture Scoring.  Despite constituting over 30% of the final score, it is already known that Final Scoring impacts the eventual game winner in less than 5% of the games.
Other (Buildings, Leaders, etc.)
The largest portion of culture comes from Buildings, Leaders and Other sources not mentioned above.  This accounts for over half of the winning player's Culture income.
Findings
Overall, players need to concentrate on culture generation to win games.  The primary source of income for culture currently consists of Civil Buildings/Leaders, Culture Generating Wonders, and the Playing of Event Cards.  This is not to say other aspects are to be ignored, but expect the majority of culture to come from these three sources.
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