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Showing posts with label Pyramids. Show all posts
Showing posts with label Pyramids. Show all posts

Thursday, December 29, 2011

Through The Ages - Wonders - Age A - Pyramids

If you like this series of articles, please rate this in your favorite social media forum ("like" it, +1, or just share with friends).  This is the first in a series of articles examining specific cards in Through the Ages. I have separated these topics out into a distinct section of the forum, located here:  http://gamesstrategyandtactics.freeforums.org/individual-cards-f7.html

Pyramids
Pyramids seems like a simple "no brainer" at first glance.  It grants an additional Civil Action for 6 resources and 4 actions.  In short, it pays for itself in three turns.  Furthermore, it is available at the beginning of the game.   What nation couldn't use an additional Civil Action?   Amazingly, the Pyramids may not be all the Wonder they seem to be.
Hidden Cost
Pyramids have a hidden cost associated with them, one most people (including myself), often oversee.  The cost is related to this section of the rules:

"The cost to take a Wonder card is increased by 1 Civil Action for every Wonder you already have built."

Basically, if planning on taking a wonder after Pyramids, the building of Pyramids increases the cost of that Wonder by an additional 1 Civil Action.  This