Making Mars Habitable
The first step to understanding Terraforming Mars is understanding the Terraform Rating (TR). There are three basic ways to increasing the TR of a player:- Increasing Oxygen from 0% to 14% (each Step is 1%)
- Increasing the Temperature 2 degrees from -30°C to +8°C (each Step is 2°C)
- Placing an Ocean tile onto an Ocean space (each Ocean is a Step)
Breaking Down the Steps
Ocean Steps
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Temperature Steps
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There are two means of increasing Temperature, Heat and Standard Projects. The Standard Project cost for Temperature is 14MC.
The second way is to spend Heat. As the game progresses from Generation to Generation players gain Heat equal to their Heat production. Once a player has collected 8 Heat, they may trade that Heat into 1 Temperature increase.
Oxygen Steps
Oxygen is tracked along the top on the Oxygen track. There are 14 steps of Oxygen, but Step 8 grants a benefit of bumping up Temperature 1 Step as well, if available. Oxygen is typically increased by placing Greenery tiles. Every Greenery tile adds 1 Step when it is placed on the board. Greenery tiles are added either through the Standard Project (cost 23MC) or by trading in 8 'Plants'.
Greenery Tiles
Despite their expense, Greenery tiles offer an additional benefit. Every Greenery tile on the board gives the player who placed it an additional VP at the End of Game Scoring. Thus, although they cost 23 MC, they provide the player with 2 VP: one for the Oxygen increase and one for End Game Scoring.Bringing It Together
Terraforming Mars ends once all the above Steps are met. Thus, in a game, there is a minimum number of VP available to the players:Item | Number | Points each | Ind. Cost(MC) | Total Cost(MC) |
---|---|---|---|---|
Ocean | 9 | 1 | 9 | 162 |
Temperature | 19 | 1 | 14 | 266 |
Oxygen | 14 | 2 | 23 (with greenery) | 322 |
Totals | 42 | 56 | 750 |
Yes, there are 42 Steps to Terraform Mars (which answers some questions). Using just Standard Projects, this gives us 750MC to put them into play, and will yield a total of 56 VP to be divided among the players.
This is the starting point for analysis of the game's economy, which we will perform in our next post.
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