Box Art |
When I saw this game sitting on the shelf, I read the title and said to myself, "Wars of the Reformation? Now that sounds unexciting". Months later, seeing the game laid out on the table with all of the counters and cards, it hearkened back to the hex-and-counter games of old. I passed it up as an "Advance Squad Leader" style in the 1500s. ASL was a game I enjoyed when a teenager, but it quickly became a "game of mathematics" as opposed to a "game of fun".
A buddy of mine continued to promote Here I Stand as a great game and so I agreed, having forgotten what it was. He spoke of asymmetrical objectives, multiple win conditions, and to that I agreed. Seeing the game laid out did not entice me too much, but after my first two turns I was hooked!
Appeal
Europe: a hotbed of Intrigue, double cross, and deception |
It is on this tapestry the players find themselves controlling their nation, vying to maintain a balance between their various enemies while seeking an edge. Each player must use everything in their bag of tricks to win. Diplomacy, deception, and military might all play their part, as does the very geography of the country.
In short, HIS will take all day to play. But after a single play I left with a hunger not only to play it again, but to learn more about the characters, events and history behind this incredibly mesmerizing and involved game.
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