Google+

Saturday, February 16, 2013

Through The Ages - Card: Fast Food Chains

This is a series of blogs written about each card in Through The Ages.  To find more, simply click on "Cards" label.

Fast Food Chains

History
Prior to the development of fast food chains, restaurants catered to travelers and tourists.  In 1916 A&W opened a new type of restaurant with a different target market.  A&W offered food served quickly at a relatively cheap cost, but most importantly it targeted people who lived in the area and provided repeat business.  In 1921 White Castle took the idea a step further and provided pre-cooked food which was made in an assembly line manner and targeted the same market.  Technically, this makes White Castle the first "Fast Food Restaurant".

In 1948 two brothers opened the first of what would quickly become the largest restaurant chain in the world: McDonalds.  Restaurants in other food styles quickly followed suit.  Within a decade Fast Food became a thriving new business.

Fast Food Chains provided not only meals, but also carried with it a "unified cultural experience".  Anywhere within the country it is possible to rely on a specific chain to provide a meal which provides a uniform taste and style.  Lastly, with success comes expansion.  Today most countries have some form of Fast Food Chain, and along with it they carry the consistent business practices of their particular chain. 
Game Stats
Fast Food Chains and First Space Flight have much in common, except for popularity.  Fast Food Chains is more popular, despite providing less culture on average.  Other than that, it provides the same type of security blanket in it ensures the person maintains their position.
Strategies, Combos and Opinions
Being a purely culture generated "end game" card, there are no combinations for this card beyond the obvious.
Opinions
Much like First Space Flight, by the time Fast Food Chains makes an appearance, the winner has already been decided (the player leading by end of Age II wins).  Fast Food Chains simply secures the win for the player.

No comments: